Boid2 Member List

This is the complete list of members for Boid2, including all inherited members.

Boid2(ScorchedContext &context, Target *target, TargetMovementEntryBoids *world)Boid2
checkCollision(FixedVector &normal)Boid2 [protected]
checkGrouping(std::vector< Boid2 * > &boidSet)Boid2 [protected]
clearTarget()Boid2
context_Boid2 [protected]
direction_Boid2 [protected]
directionMag_Boid2 [protected]
getPosition()Boid2 [protected]
getVelocity()Boid2 [protected]
target_Boid2 [protected]
TargetStateMovement()TargetStateMovement
update(fixed frameTime, std::vector< Boid2 * > &boidSet, bool complexUpdate)Boid2
world_Boid2 [protected]
~Boid2()Boid2
~TargetStateMovement()TargetStateMovement [virtual]


Generated on Mon Feb 16 15:15:00 2009 for Scorched3D by  doxygen 1.5.3