| Action(const char *name, ActionRenderer *render=0) | Action | |
| actionEvent_ | Action | [protected] |
| actionNumber_ | Action | [protected] |
| ActionReferenced(const char *name) | ActionReferenced | |
| actionStartTime_ | Action | [protected] |
| AddTarget(FixedVector &position, WeaponAddTarget *addTarget) | AddTarget | |
| addTarget_ | AddTarget | [protected] |
| context_ | Action | [protected] |
| draw() | Action | [virtual] |
| getActionDetails() | AddTarget | [virtual] |
| getActionEvent() | Action | [inline] |
| getActionNumber() | Action | [inline] |
| getActionStartTime() | Action | [inline] |
| getActionType() | Action | [inline, virtual] |
| getReferenced() | ActionReferenced | [inline, virtual] |
| getScorchedContext() | Action | [virtual] |
| init() | AddTarget | [virtual] |
| name_ | Action | [protected] |
| position_ | AddTarget | [protected] |
| renderer_ | Action | [protected] |
| setActionEvent(bool ae) | Action | [inline] |
| setActionNumber(unsigned int number) | Action | [inline] |
| setActionRender(ActionRenderer *renderer) | Action | [virtual] |
| setActionStartTime(fixed time) | Action | [inline] |
| setScorchedContext(ScorchedContext *context) | Action | [virtual] |
| simulate(fixed frameTime, bool &remove) | AddTarget | [virtual] |
| ~Action() | Action | [virtual] |
| ~ActionReferenced() | ActionReferenced | [virtual] |
| ~AddTarget() | AddTarget | [virtual] |
1.5.3