| ActionController() | ActionController | |
| actionEvents_ | ActionController | [protected] |
| actionNumber_ | ActionController | [protected] |
| actionProfile_ | ActionController | [protected] |
| actionProfiling_ | ActionController | [protected] |
| actions_ | ActionController | [protected] |
| actionTracing_ | ActionController | [protected] |
| addAction(Action *action) | ActionController | |
| addLastAction(Action *action) | ActionController | |
| addNewActions() | ActionController | [protected] |
| addNewLastActions() | ActionController | [protected] |
| addSyncCheck(const std::string &msg) | ActionController | |
| allEvents() | ActionController | [protected] |
| clear(bool warn=false) | ActionController | |
| context_ | ActionController | [protected] |
| draw(const unsigned state) | ActionController | [virtual] |
| endPerfCount(int counter) | GameStateI | |
| enterState(const unsigned state) | GameStateI | [virtual] |
| events_ | ActionController | [protected] |
| GameStateI(const char *name) | GameStateI | |
| gameStateIName_ | GameStateI | [protected] |
| getActionLogging() | ActionController | [inline] |
| getActionProfiling() | ActionController | [inline] |
| getActionTime() | ActionController | [inline] |
| getEvents() | ActionController | [inline] |
| getFast() | ActionController | [inline] |
| getGameStateIName() | GameStateI | [inline] |
| getPerfCounter(const char *perfName) | GameStateI | |
| getPerfCounters() | GameStateI | [inline] |
| getRandom() | ActionController | [inline] |
| getSyncCheck() | ActionController | [inline] |
| keyboardCheck(const unsigned state, float frameTime, char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest) | GameStateI | [virtual] |
| lastTraceTime_ | ActionController | [protected] |
| logActions() | ActionController | |
| logProfiledActions() | ActionController | |
| mouseDown(const unsigned state, GameState::MouseButton button, int x, int y, bool &skipRest) | GameStateI | [virtual] |
| mouseDrag(const unsigned state, GameState::MouseButton button, int x, int y, int dx, int dy, bool &skipRest) | GameStateI | [virtual] |
| mouseUp(const unsigned state, GameState::MouseButton button, int x, int y, bool &skipRest) | GameStateI | [virtual] |
| mouseWheel(const unsigned state, int x, int y, int z, bool &skipRest) | GameStateI | [virtual] |
| newActions_ | ActionController | [protected] |
| newLastActions_ | ActionController | [protected] |
| noReferencedActions() | ActionController | |
| perfCounterNames_ | GameStateI | [protected, static] |
| perfCounters_ | GameStateI | [protected] |
| random_ | ActionController | [protected] |
| referenceCount_ | ActionController | [protected] |
| resetTime() | ActionController | |
| setFast(fixed speedMult) | ActionController | |
| setScorchedContext(ScorchedContext *context) | ActionController | |
| setStopImmediately(bool stop) | ActionController | [inline] |
| simulate(const unsigned state, float frameTime) | ActionController | [virtual] |
| speed_ | ActionController | [protected] |
| startPerfCount(int counter) | GameStateI | |
| stepActions(fixed frameTime) | ActionController | [protected] |
| stepTime_ | ActionController | [protected] |
| stopImmediately_ | ActionController | [protected] |
| syncCheck_ | ActionController | [protected] |
| time_ | ActionController | [protected] |
| ~ActionController() | ActionController | [virtual] |
| ~GameStateI() | GameStateI | [virtual] |