ActionController Member List

This is the complete list of members for ActionController, including all inherited members.

ActionController()ActionController
actionEvents_ActionController [protected]
actionNumber_ActionController [protected]
actionProfile_ActionController [protected]
actionProfiling_ActionController [protected]
actions_ActionController [protected]
actionTracing_ActionController [protected]
addAction(Action *action)ActionController
addLastAction(Action *action)ActionController
addNewActions()ActionController [protected]
addNewLastActions()ActionController [protected]
addSyncCheck(const std::string &msg)ActionController
allEvents()ActionController [protected]
clear(bool warn=false)ActionController
context_ActionController [protected]
draw(const unsigned state)ActionController [virtual]
endPerfCount(int counter)GameStateI
enterState(const unsigned state)GameStateI [virtual]
events_ActionController [protected]
GameStateI(const char *name)GameStateI
gameStateIName_GameStateI [protected]
getActionLogging()ActionController [inline]
getActionProfiling()ActionController [inline]
getActionTime()ActionController [inline]
getEvents()ActionController [inline]
getFast()ActionController [inline]
getGameStateIName()GameStateI [inline]
getPerfCounter(const char *perfName)GameStateI
getPerfCounters()GameStateI [inline]
getRandom()ActionController [inline]
getSyncCheck()ActionController [inline]
keyboardCheck(const unsigned state, float frameTime, char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest)GameStateI [virtual]
lastTraceTime_ActionController [protected]
logActions()ActionController
logProfiledActions()ActionController
mouseDown(const unsigned state, GameState::MouseButton button, int x, int y, bool &skipRest)GameStateI [virtual]
mouseDrag(const unsigned state, GameState::MouseButton button, int x, int y, int dx, int dy, bool &skipRest)GameStateI [virtual]
mouseUp(const unsigned state, GameState::MouseButton button, int x, int y, bool &skipRest)GameStateI [virtual]
mouseWheel(const unsigned state, int x, int y, int z, bool &skipRest)GameStateI [virtual]
newActions_ActionController [protected]
newLastActions_ActionController [protected]
noReferencedActions()ActionController
perfCounterNames_GameStateI [protected, static]
perfCounters_GameStateI [protected]
random_ActionController [protected]
referenceCount_ActionController [protected]
resetTime()ActionController
setFast(fixed speedMult)ActionController
setScorchedContext(ScorchedContext *context)ActionController
setStopImmediately(bool stop)ActionController [inline]
simulate(const unsigned state, float frameTime)ActionController [virtual]
speed_ActionController [protected]
startPerfCount(int counter)GameStateI
stepActions(fixed frameTime)ActionController [protected]
stepTime_ActionController [protected]
stopImmediately_ActionController [protected]
syncCheck_ActionController [protected]
time_ActionController [protected]
~ActionController()ActionController [virtual]
~GameStateI()GameStateI [virtual]


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