Weapon.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_WEAPON_H__65439E20_84A6_406A_8FD0_045A3E7555D3__INCLUDED_)
00022 #define AFX_WEAPON_H__65439E20_84A6_406A_8FD0_045A3E7555D3__INCLUDED_
00023 
00024 #include <weapons/AccessoryPart.h>
00025 #include <net/NetBuffer.h>
00026 #include <common/FixedVector.h>
00027 #include <engine/ScorchedContext.h>
00028 #include <common/NumberParser.h>
00029 
00030 class WeaponFireContext
00031 {
00032 public:
00033         WeaponFireContext(unsigned int playerId, unsigned int data);
00034         WeaponFireContext(WeaponFireContext &other);
00035         virtual ~WeaponFireContext();
00036 
00037         unsigned int getPlayerId() { return playerId_; }
00038         void setPlayerId(unsigned int playerId) { playerId_ = playerId; }
00039         unsigned int getData() { return data_; }
00040         int getIncLabelCount(unsigned int label);
00041 
00042 protected:
00043         unsigned int playerId_;
00044         unsigned int data_;
00045         std::map<unsigned int, int> labelCount_;
00046 
00047 private:
00048         WeaponFireContext &operator=(WeaponFireContext &other);
00049 };
00050 
00051 class Action;
00052 class Weapon : public AccessoryPart
00053 {
00054 public:
00055         enum DataEnum
00056         {
00057                 eDataDeathAnimation = 1
00058         };
00059 
00060         Weapon();
00061         virtual ~Weapon();
00062 
00063         virtual bool parseXML(AccessoryCreateContext &context,
00064                 XMLNode *accessoryNode);
00065         
00066         virtual void fireWeapon(ScorchedContext &context,
00067                 WeaponFireContext &weaponContext,
00068                 FixedVector &position, FixedVector &velocity) = 0;
00069 
00070         int getArmsLevel();
00071 
00072 protected:
00073         int armsLevel_;
00074 
00075 };
00076 
00077 #endif // !defined(AFX_WEAPON_H__65439E20_84A6_406A_8FD0_045A3E7555D3__INCLUDED_)

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