00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_WeaponSoundh_INCLUDE__) 00022 #define __INCLUDE_WeaponSoundh_INCLUDE__ 00023 00024 #include <weapons/Weapon.h> 00025 #include <vector> 00026 00027 class WeaponSound : public Weapon 00028 { 00029 public: 00030 WeaponSound(); 00031 virtual ~WeaponSound(); 00032 00033 virtual bool parseXML(AccessoryCreateContext &context, 00034 XMLNode *accessoryNode); 00035 00036 const char *getSound(); 00037 fixed getGain() { return gain_; } 00038 fixed getRolloff() { return rolloff_; } 00039 fixed getReferenceDistance() { return referenceDistance_; } 00040 bool getRelative() { return relative_; } 00041 00042 // Inherited from Weapon 00043 void fireWeapon(ScorchedContext &context, 00044 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity); 00045 00046 REGISTER_ACCESSORY_HEADER(WeaponSound, AccessoryPart::AccessoryWeapon); 00047 protected: 00048 std::vector<std::string> sounds_; 00049 fixed gain_; 00050 fixed rolloff_; 00051 fixed referenceDistance_; 00052 bool relative_; 00053 }; 00054 00055 #endif // __INCLUDE_WeaponSoundh_INCLUDE__
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