00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_WeaponSkyFlash_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_) 00022 #define AFX_WeaponSkyFlash_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_ 00023 00024 #include <weapons/Weapon.h> 00025 00026 class WeaponSkyFlash : public Weapon 00027 { 00028 public: 00029 WeaponSkyFlash(); 00030 virtual ~WeaponSkyFlash(); 00031 00032 virtual bool parseXML(AccessoryCreateContext &context, 00033 XMLNode *accessoryNode); 00034 00035 // Inherited from Weapon 00036 void fireWeapon(ScorchedContext &context, 00037 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity); 00038 00039 REGISTER_ACCESSORY_HEADER(WeaponSkyFlash, AccessoryPart::AccessoryWeapon); 00040 00041 protected: 00042 00043 }; 00044 00045 #endif // !defined(AFX_WeaponSkyFlash_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_) 00046
1.5.3