WeaponRoller.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_WeaponRollerh_INCLUDE__)
00022 #define __INCLUDE_WeaponRollerh_INCLUDE__
00023 
00024 #include <weapons/Weapon.h>
00025 #include <common/ModelID.h>
00026 
00027 class ScorchedContext;
00028 class WeaponRoller : public Weapon
00029 {
00030 public:
00031         WeaponRoller();
00032         virtual ~WeaponRoller();
00033 
00034         virtual bool parseXML(AccessoryCreateContext &context,
00035                 XMLNode *accessoryNode);
00036 
00037         Weapon *getCollisionAction() { return collisionAction_; }
00038         ModelID &getRollerModelID() { return rollerModelId_; }
00039         bool getRoll() { return roll_; }
00040         fixed getShieldHurtFactor(ScorchedContext &context);
00041         fixed getTime(ScorchedContext &context);
00042         fixed getWindFactor(ScorchedContext &context);
00043 
00044         // Inherited from Weapon
00045         virtual void fireWeapon(ScorchedContext &context,
00046                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
00047 
00048         REGISTER_ACCESSORY_HEADER(WeaponRoller, AccessoryPart::AccessoryWeapon);
00049 
00050 protected:
00051         NumberParser numberRollers_;
00052         Weapon *collisionAction_;
00053         ModelID rollerModelId_;
00054         NumberParser shieldHurtFactorExp_;
00055         NumberParser windFactorExp_;
00056         NumberParser timeExp_;
00057         fixed shieldHurtFactor_;
00058         fixed windFactor_;
00059         fixed time_;
00060         bool roll_;
00061 
00062         bool maintainVelocity_;
00063         NumberParser dampenVelocityExp_;
00064         fixed dampenVelocity_;;
00065 
00066         void addRoller(ScorchedContext &context, 
00067                 WeaponFireContext &weaponContext,
00068                 FixedVector &position, FixedVector &velocity);
00069 
00070 };
00071 
00072 #endif

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