WeaponRepeat.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_WeaponRepeath_INCLUDE__)
00022 #define __INCLUDE_WeaponRepeath_INCLUDE__
00023 
00024 #include <actions/CallbackWeapon.h>
00025 
00026 class WeaponRepeat : public WeaponCallback
00027 {
00028 public:
00029         WeaponRepeat();
00030         virtual ~WeaponRepeat();
00031 
00032         virtual bool parseXML(AccessoryCreateContext &context,
00033                 XMLNode *accessoryNode);
00034 
00035         // Inherited from Weapon
00036         void fireWeapon(ScorchedContext &context,
00037                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
00038 
00039         REGISTER_ACCESSORY_HEADER(WeaponRepeat, AccessoryPart::AccessoryWeapon);
00040 
00041         virtual void weaponCallback(
00042                 ScorchedContext &context,
00043                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00044                 unsigned int userData);
00045 
00046 protected:
00047         Weapon *repeatWeapon_;
00048         NumberParser delay_;
00049         int repeat_;
00050 
00051 };
00052 #endif // __INCLUDE_WeaponRepeath_INCLUDE__

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