WeaponRedirect.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponRedirect.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <common/Defines.h>
00025 #include <tank/TankLib.h>
00026 #include <math.h>
00027 
00028 REGISTER_ACCESSORY_SOURCE(WeaponRedirect);
00029 
00030 WeaponRedirect::WeaponRedirect() :
00031         hredirect_(0), vredirect_(0),
00032         habs_(false), vabs_(false),
00033         nextAction_(0)
00034 {
00035 
00036 }
00037 
00038 WeaponRedirect::~WeaponRedirect()
00039 {
00040 
00041 }
00042 
00043 bool WeaponRedirect::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00044 {
00045         if (!Weapon::parseXML(context, accessoryNode)) return false;
00046 
00047         if (!accessoryNode->getNamedChild("hredirect", hredirect_)) return false;
00048         if (!accessoryNode->getNamedChild("habs", habs_)) return false;
00049         if (!accessoryNode->getNamedChild("vredirect", vredirect_)) return false;
00050         if (!accessoryNode->getNamedChild("vabs", vabs_)) return false;
00051 
00052         XMLNode *subNode = 0;
00053         if (!accessoryNode->getNamedChild("nextaction", subNode)) return false;
00054         
00055         // Check next weapon is correct type
00056         AccessoryPart *accessory = context.getAccessoryStore().
00057                 createAccessoryPart(context, parent_, subNode);
00058         if (!accessory || accessory->getType() != AccessoryPart::AccessoryWeapon)
00059         {
00060                 return subNode->returnError("Failed to find sub weapon, not a weapon");
00061         }
00062         nextAction_ = (Weapon*) accessory;
00063 
00064         return true;
00065 }
00066 
00067 void WeaponRedirect::fireWeapon(ScorchedContext &context,
00068         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00069 {
00070         fixed currentMag = velocity.Magnitude();
00071         fixed currenth = (atan2x(velocity[1], velocity[0]) / fixed::XPI * 180) - 90;
00072         fixed dist = (velocity[0] * velocity[0] + velocity[1] * velocity[1]).sqrt();
00073         fixed currentv = atan2x(dist, velocity[2]) / fixed::XPI * 180;
00074 
00075         if (habs_) currenth = hredirect_.getValue(context);     // call NumberParser::getValue
00076         else currenth += hredirect_.getValue(context);          // to evaluate at runtime
00077         if (vabs_) currentv = vredirect_.getValue(context);
00078         else currentv += vredirect_.getValue(context);
00079         
00080         FixedVector newVelocity = TankLib::getVelocityVector(currenth, fixed(90) - currentv);
00081         newVelocity.StoreNormalize();
00082         newVelocity *= currentMag;
00083         
00084         nextAction_->fireWeapon(context, weaponContext, position, newVelocity);
00085 
00086 }
00087 

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