WeaponNapalm.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_WeaponNapalmh_INCLUDE__)
00023 #define __INCLUDE_WeaponNapalmh_INCLUDE__
00024 
00025 #include <weapons/Weapon.h>
00026 #include <actions/NapalmParams.h>
00027 
00028 class WeaponNapalm : public Weapon
00029 {
00030 public:
00031         WeaponNapalm();
00032         virtual ~WeaponNapalm();
00033 
00034         virtual bool parseXML(AccessoryCreateContext &context,
00035                 XMLNode *accessoryNode);
00036 
00037         // Inherited from Weapon
00038         virtual void fireWeapon(ScorchedContext &context,
00039                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
00040 
00041         REGISTER_ACCESSORY_HEADER(WeaponNapalm, AccessoryPart::AccessoryWeapon);
00042 
00043 protected:
00044         NapalmParams params_;
00045         std::string napalmSound_;
00046         int numberStreams_;                     // The number of napalm paths
00047         NumberParser napalmTime_;   // The time to generate napalm
00048         NumberParser napalmHeight_; // The height of a napalm point
00049         NumberParser stepTime_;     // Add/rm napalm every StepTime secs
00050         NumberParser hurtStepTime_; // Calculate damage every HurtStepTime secs
00051         NumberParser hurtPerSecond_;// Damage per second
00052 
00053         void addNapalm(ScorchedContext &context, WeaponFireContext &weaponContext,
00054                 int x, int y);
00055 };
00056 
00057 #endif

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