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00020
00021 #include <weapons/WeaponMulti.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <common/Defines.h>
00024
00025 REGISTER_ACCESSORY_SOURCE(WeaponMulti);
00026
00027 WeaponMulti::WeaponMulti()
00028 {
00029
00030 }
00031
00032 WeaponMulti::~WeaponMulti()
00033 {
00034
00035 }
00036
00037 bool WeaponMulti::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00038 {
00039 if (!Weapon::parseXML(context, accessoryNode)) return false;
00040
00041 for (int i=1;;i++)
00042 {
00043
00044 char buffer[128];
00045 snprintf(buffer, 128, "subweapon%i", i);
00046 XMLNode *subNode = 0;
00047 accessoryNode->getNamedChild(buffer, subNode, false);
00048 if (!subNode) break;
00049
00050
00051 AccessoryPart *accessory = context.getAccessoryStore().
00052 createAccessoryPart(context, parent_, subNode);
00053 if (!accessory || accessory->getType() != AccessoryPart::AccessoryWeapon)
00054 {
00055 return subNode->returnError("Failed to find sub weapon, not a weapon");
00056 }
00057 subWeapons_.push_back((Weapon*) accessory);
00058 }
00059
00060 return true;
00061 }
00062
00063 void WeaponMulti::fireWeapon(ScorchedContext &context,
00064 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00065 {
00066 std::list<Weapon *>::iterator itor;
00067 for (itor = subWeapons_.begin();
00068 itor != subWeapons_.end();
00069 itor++)
00070 {
00071 Weapon *weapon = *itor;
00072 weapon->fireWeapon(context, weaponContext, position, velocity);
00073 }
00074 }