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00021 #include <weapons/WeaponMirv.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <common/Defines.h>
00025
00026 REGISTER_ACCESSORY_SOURCE(WeaponMirv);
00027
00028 WeaponMirv::WeaponMirv() :
00029 noWarheads_(0), hspreadDist_(0), vspreadDist_(0)
00030 {
00031
00032 }
00033
00034 WeaponMirv::~WeaponMirv()
00035 {
00036
00037 }
00038
00039 bool WeaponMirv::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00040 {
00041 if (!Weapon::parseXML(context, accessoryNode)) return false;
00042
00043
00044 if (!accessoryNode->getNamedChild("hspreaddist", hspreadDist_))
00045 return false;
00046 if (!accessoryNode->getNamedChild("vspreaddist", vspreadDist_))
00047 return false;
00048
00049
00050 XMLNode *subNode = 0;
00051 if (!accessoryNode->getNamedChild("aimedweapon", subNode)) return false;
00052
00053
00054 AccessoryPart *accessory = context.getAccessoryStore().
00055 createAccessoryPart(context, parent_, subNode);
00056 if (!accessory || accessory->getType() != AccessoryPart::AccessoryWeapon)
00057 {
00058 return subNode->returnError("Failed to find sub weapon, not a weapon");
00059 }
00060 aimedWeapon_ = (Weapon*) accessory;
00061
00062
00063 if (!accessoryNode->getNamedChild("nowarheads", noWarheads_)) return false;
00064
00065 return true;
00066 }
00067
00068 void WeaponMirv::fireWeapon(ScorchedContext &context,
00069 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00070 {
00071
00072 aimedWeapon_->fireWeapon(context, weaponContext, position, velocity);
00073
00074 RandomGenerator &random = context.getActionController().getRandom();
00075
00076
00077 fixed hspreadDist;
00078 for (int i=0; i<noWarheads_ - 1; i++)
00079 {
00080 FixedVector newDiff = velocity;
00081 newDiff[2] = 0;
00082
00083 hspreadDist = hspreadDist_.getValue(context);
00084 if (hspreadDist != 0)
00085 {
00086 FixedVector diff = newDiff;
00087 diff[2] -= 1;
00088 FixedVector perp = newDiff * diff;
00089
00090 newDiff += (perp * ((random.getRandFixed() * hspreadDist) - (hspreadDist * fixed(true, 5000))));
00091 }
00092 newDiff[2] += (fixed(i - (noWarheads_ / 2)) /
00093 fixed(noWarheads_ / 2)) * vspreadDist_.getValue(context);
00094
00095 aimedWeapon_->fireWeapon(context, weaponContext, position, newDiff);
00096 }
00097 }
00098