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00021 #include <weapons/WeaponMessage.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankState.h>
00026 #include <common/Defines.h>
00027 #include <common/ChannelManager.h>
00028
00029 REGISTER_ACCESSORY_SOURCE(WeaponMessage);
00030
00031 WeaponMessage::WeaponMessage()
00032 {
00033
00034 }
00035
00036 WeaponMessage::~WeaponMessage()
00037 {
00038
00039 }
00040
00041 bool WeaponMessage::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00042 {
00043 if (!Weapon::parseXML(context, accessoryNode)) return false;
00044
00045 if (!accessoryNode->getNamedChild("message", message_)) return false;
00046
00047 return true;
00048 }
00049
00050 void WeaponMessage::fireWeapon(ScorchedContext &context,
00051 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00052 {
00053 context.getActionController().addAction(
00054 new CallbackWeapon("WeaponMessage", this, 0, 0,
00055 weaponContext, position, velocity));
00056 }
00057
00058 void WeaponMessage::weaponCallback(
00059 ScorchedContext &context,
00060 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00061 unsigned int userData)
00062 {
00063 {
00064 ChannelText text("combat", LANG_STRING(message_));
00065 ChannelManager::showText(context, text);
00066 }
00067 }
00068