WeaponMessage.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponMessage.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankState.h>
00026 #include <common/Defines.h>
00027 #include <common/ChannelManager.h>
00028 
00029 REGISTER_ACCESSORY_SOURCE(WeaponMessage);
00030 
00031 WeaponMessage::WeaponMessage()
00032 {
00033 
00034 }
00035 
00036 WeaponMessage::~WeaponMessage()
00037 {
00038 
00039 }
00040 
00041 bool WeaponMessage::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00042 {
00043         if (!Weapon::parseXML(context, accessoryNode)) return false;
00044 
00045         if (!accessoryNode->getNamedChild("message", message_)) return false;
00046 
00047         return true;
00048 }
00049 
00050 void WeaponMessage::fireWeapon(ScorchedContext &context,
00051         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00052 {
00053         context.getActionController().addAction(
00054                 new CallbackWeapon("WeaponMessage", this, 0, 0, 
00055                         weaponContext, position, velocity));
00056 }
00057 
00058 void WeaponMessage::weaponCallback(
00059         ScorchedContext &context,
00060         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00061         unsigned int userData)
00062 {
00063         {
00064                 ChannelText text("combat", LANG_STRING(message_));
00065                 ChannelManager::showText(context, text);
00066         }
00067 }
00068 

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