WeaponLaser.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponLaser.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <actions/Laser.h>
00024 #include <engine/ActionController.h>
00025 
00026 REGISTER_ACCESSORY_SOURCE(WeaponLaser);
00027 
00028 WeaponLaser::WeaponLaser()
00029 {
00030 }
00031 
00032 WeaponLaser::~WeaponLaser()
00033 {
00034 }
00035 
00036 bool WeaponLaser::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00037 {
00038         if (!Weapon::parseXML(context, accessoryNode)) return false;
00039 
00040         if (!accessoryNode->getNamedChild("minimumhurt", minimumHurt_)) return false;
00041         if (!accessoryNode->getNamedChild("maximumhurt", maximumHurt_)) return false;
00042         if (!accessoryNode->getNamedChild("hurtradius", hurtRadius_)) return false;
00043         if (!accessoryNode->getNamedChild("minimumdistance", minimumDistance_)) return false;
00044         if (!accessoryNode->getNamedChild("maximumdistance", maximumDistance_)) return false;
00045         if (!accessoryNode->getNamedChild("totaltime", totalTime_)) return false;
00046 
00047         if (!laserParams_.parseXML(accessoryNode)) return false;
00048 
00049         return true;
00050 }
00051 
00052 void WeaponLaser::fireWeapon(ScorchedContext &context,
00053         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00054 {
00055         LaserParams *params = new LaserParams(laserParams_);
00056         params->setMinimumHurt(minimumHurt_.getValue(context));
00057         params->setMaximumHurt(maximumHurt_.getValue(context));
00058         params->setHurtRadius(hurtRadius_.getValue(context));
00059         params->setMinimumDistance(minimumDistance_.getValue(context));
00060         params->setMaximumDistance(maximumDistance_.getValue(context));
00061         params->setTotalTime(totalTime_.getValue(context));
00062 
00063         context.getActionController().addAction(
00064                 new Laser(this, params, position, velocity, weaponContext));
00065 }

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