WeaponGotoLabel.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponGotoLabel.h>
00022 #include <weapons/AccessoryStore.h>
00023 
00024 REGISTER_ACCESSORY_SOURCE(WeaponGotoLabel);
00025 
00026 WeaponGotoLabel::WeaponGotoLabel()
00027 {
00028 }
00029 
00030 WeaponGotoLabel::~WeaponGotoLabel()
00031 {
00032 }
00033 
00034 bool WeaponGotoLabel::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00035 {
00036         if (!Weapon::parseXML(context, accessoryNode)) return false;
00037 
00038         std::string label;
00039         if (!accessoryNode->getNamedChild("label", label)) return false;
00040         if (!accessoryNode->getNamedChild("count", count_)) return false;
00041 
00042         weaponLabel_ = context.getLabel(label.c_str());
00043         if (!weaponLabel_)
00044         {
00045                 return accessoryNode->returnError("Failed to find the named label");
00046         }
00047 
00048         return true;
00049 }
00050 
00051 void WeaponGotoLabel::fireWeapon(ScorchedContext &context,
00052         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00053 {
00054         int doneCount = weaponContext.getIncLabelCount(getAccessoryPartId());
00055         if (doneCount <= count_)
00056         {
00057                 weaponLabel_->fireWeapon(context, weaponContext, position, velocity);
00058         }
00059 }

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