WeaponGiveScore.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponGiveScore.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankTeamScore.h>
00026 #include <tank/TankScore.h>
00027 #include <common/Defines.h>
00028 #include <common/ChannelManager.h>
00029 #include <lang/LangResource.h>
00030 
00031 REGISTER_ACCESSORY_SOURCE(WeaponGiveScore);
00032 
00033 WeaponGiveScore::WeaponGiveScore()
00034 {
00035 
00036 }
00037 
00038 WeaponGiveScore::~WeaponGiveScore()
00039 {
00040 
00041 }
00042 
00043 bool WeaponGiveScore::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00044 {
00045         if (!Weapon::parseXML(context, accessoryNode)) return false;
00046 
00047         if (!accessoryNode->getNamedChild("score", score_)) return false;
00048 
00049         return true;
00050 }
00051 
00052 void WeaponGiveScore::fireWeapon(ScorchedContext &context,
00053         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00054 {
00055         context.getActionController().addAction(
00056                 new CallbackWeapon("WeaponGiveScore", this, 0, 0, 
00057                         weaponContext, position, velocity));
00058 }
00059 
00060 void WeaponGiveScore::weaponCallback(
00061         ScorchedContext &context,
00062         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00063         unsigned int userData)
00064 {
00065         Tank *tank = context.getTankContainer().getTankById(weaponContext.getPlayerId());
00066         if (!tank) return;
00067 
00068         tank->getScore().setScore(tank->getScore().getScore() + score_);
00069         if (tank->getTeam() > 0)
00070         {
00071                 context.getTankTeamScore().addScore(score_, tank->getTeam());
00072         }
00073 
00074         {
00075                 if (score_ > 0)
00076                 {
00077                         ChannelText text("combat", 
00078                                 LANG_RESOURCE_2("TANK_GET_SCORE",
00079                                 "[p:{0}] received {1} bonus score", 
00080                                 tank->getTargetName(), 
00081                                 S3D::formatStringBuffer("%i", score_)));
00082                         ChannelManager::showText(context, text);
00083                 }
00084                 else
00085                 {
00086                         ChannelText text("combat", 
00087                                 LANG_RESOURCE_2("TANK_LOST_SCORE",
00088                                 "[p:{0}] lost {1} bonus score", 
00089                                 tank->getTargetName(), 
00090                                 S3D::formatStringBuffer("%i", -score_)));
00091                         ChannelManager::showText(context, text);
00092                 }
00093         }
00094 }
00095 

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