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00021 #include <weapons/WeaponGivePower.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankPosition.h>
00026 #include <common/Defines.h>
00027 #include <common/ChannelManager.h>
00028 #include <lang/LangResource.h>
00029
00030 REGISTER_ACCESSORY_SOURCE(WeaponGivePower);
00031
00032 WeaponGivePower::WeaponGivePower()
00033 {
00034
00035 }
00036
00037 WeaponGivePower::~WeaponGivePower()
00038 {
00039
00040 }
00041
00042 bool WeaponGivePower::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00043 {
00044 if (!Weapon::parseXML(context, accessoryNode)) return false;
00045
00046 if (!accessoryNode->getNamedChild("power", power_)) return false;
00047
00048 return true;
00049 }
00050
00051 void WeaponGivePower::fireWeapon(ScorchedContext &context,
00052 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00053 {
00054 context.getActionController().addAction(
00055 new CallbackWeapon("WeaponGivePower", this, 0, 0,
00056 weaponContext, position, velocity));
00057 }
00058
00059 void WeaponGivePower::weaponCallback(
00060 ScorchedContext &context,
00061 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00062 unsigned int userData)
00063 {
00064 Tank *tank = context.getTankContainer().getTankById(weaponContext.getPlayerId());
00065 if (!tank) return;
00066
00067 fixed power = power_.getValue(context);
00068 tank->getPosition().setMaxPower(
00069 MAX(tank->getPosition().getMaxPower(), power));
00070
00071 {
00072 ChannelText text("combat",
00073 LANG_RESOURCE_2("TANK_GET_POWER",
00074 "[p:{0}] received {1} power",
00075 tank->getTargetName(),
00076 S3D::formatStringBuffer("%.0f", power.asFloat())));
00077 ChannelManager::showText(context, text);
00078 }
00079 }