WeaponGivePower.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponGivePower.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankPosition.h>
00026 #include <common/Defines.h>
00027 #include <common/ChannelManager.h>
00028 #include <lang/LangResource.h>
00029 
00030 REGISTER_ACCESSORY_SOURCE(WeaponGivePower);
00031 
00032 WeaponGivePower::WeaponGivePower()
00033 {
00034 
00035 }
00036 
00037 WeaponGivePower::~WeaponGivePower()
00038 {
00039 
00040 }
00041 
00042 bool WeaponGivePower::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00043 {
00044         if (!Weapon::parseXML(context, accessoryNode)) return false;
00045 
00046         if (!accessoryNode->getNamedChild("power", power_)) return false;
00047 
00048         return true;
00049 }
00050 
00051 void WeaponGivePower::fireWeapon(ScorchedContext &context,
00052         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00053 {
00054         context.getActionController().addAction(
00055                 new CallbackWeapon("WeaponGivePower", this, 0, 0, 
00056                         weaponContext, position, velocity));
00057 }
00058 
00059 void WeaponGivePower::weaponCallback(
00060         ScorchedContext &context,
00061         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00062         unsigned int userData)
00063 {
00064         Tank *tank = context.getTankContainer().getTankById(weaponContext.getPlayerId());
00065         if (!tank) return;
00066 
00067         fixed power = power_.getValue(context);
00068         tank->getPosition().setMaxPower(
00069                 MAX(tank->getPosition().getMaxPower(), power));
00070 
00071         {
00072                 ChannelText text("combat", 
00073                         LANG_RESOURCE_2("TANK_GET_POWER",
00074                         "[p:{0}] received {1} power", 
00075                         tank->getTargetName(), 
00076                         S3D::formatStringBuffer("%.0f", power.asFloat())));
00077                 ChannelManager::showText(context, text);
00078         }
00079 }

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