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00021 #include <weapons/WeaponGiveLives.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankState.h>
00026 #include <common/Defines.h>
00027 #include <common/ChannelManager.h>
00028 #include <lang/LangResource.h>
00029
00030 REGISTER_ACCESSORY_SOURCE(WeaponGiveLives);
00031
00032 WeaponGiveLives::WeaponGiveLives()
00033 {
00034
00035 }
00036
00037 WeaponGiveLives::~WeaponGiveLives()
00038 {
00039
00040 }
00041
00042 bool WeaponGiveLives::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00043 {
00044 if (!Weapon::parseXML(context, accessoryNode)) return false;
00045
00046 if (!accessoryNode->getNamedChild("lives", lives_)) return false;
00047
00048 return true;
00049 }
00050
00051 void WeaponGiveLives::fireWeapon(ScorchedContext &context,
00052 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00053 {
00054 context.getActionController().addAction(
00055 new CallbackWeapon("WeaponGiveLives", this, 0, 0,
00056 weaponContext, position, velocity));
00057 }
00058
00059 void WeaponGiveLives::weaponCallback(
00060 ScorchedContext &context,
00061 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00062 unsigned int userData)
00063 {
00064 Tank *tank = context.getTankContainer().getTankById(weaponContext.getPlayerId());
00065 if (!tank) return;
00066
00067 if (tank->getState().getMaxLives() > 0)
00068 {
00069 tank->getState().setLives(
00070 MAX(tank->getState().getLives() + lives_, 1));
00071
00072 {
00073 if (lives_ > 0)
00074 {
00075 ChannelText text("combat",
00076 LANG_RESOURCE_2("TANK_GET_LIVE",
00077 "[p:{0}] has received {1} extra live(s)",
00078 tank->getTargetName(),
00079 S3D::formatStringBuffer("%i", lives_)));
00080 ChannelManager::showText(context, text);
00081 }
00082 else
00083 {
00084 ChannelText text("combat",
00085 LANG_RESOURCE_2("TANK_LOST_LIVE",
00086 "[p:{0}] has lost {1} extra live(s)",
00087 tank->getTargetName(),
00088 S3D::formatStringBuffer("%i", -lives_)));
00089 ChannelManager::showText(context, text);
00090 }
00091 }
00092 }
00093 }
00094