WeaponGiveLife.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponGiveLife.h>
00022 #include <weapons/AccessoryStore.h>
00023 #include <engine/ActionController.h>
00024 #include <tank/TankContainer.h>
00025 #include <target/TargetLife.h>
00026 #include <common/Defines.h>
00027 #include <common/ChannelManager.h>
00028 #include <lang/LangResource.h>
00029 
00030 REGISTER_ACCESSORY_SOURCE(WeaponGiveLife);
00031 
00032 WeaponGiveLife::WeaponGiveLife()
00033 {
00034 
00035 }
00036 
00037 WeaponGiveLife::~WeaponGiveLife()
00038 {
00039 
00040 }
00041 
00042 bool WeaponGiveLife::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00043 {
00044         if (!Weapon::parseXML(context, accessoryNode)) return false;
00045 
00046         if (!accessoryNode->getNamedChild("life", life_)) return false;
00047         if (!accessoryNode->getNamedChild("exceedmax", exceedMax_)) return false;
00048 
00049         return true;
00050 }
00051 
00052 void WeaponGiveLife::fireWeapon(ScorchedContext &context,
00053         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00054 {
00055         context.getActionController().addAction(
00056                 new CallbackWeapon("WeaponGiveLife", this, 0, 0, 
00057                         weaponContext, position, velocity));
00058 }
00059 
00060 void WeaponGiveLife::weaponCallback(
00061         ScorchedContext &context,
00062         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00063         unsigned int userData)
00064 {
00065         Tank *tank = context.getTankContainer().getTankById(weaponContext.getPlayerId());
00066         if (!tank) return;
00067 
00068         fixed life = life_.getValue(context);
00069         if (life > 0)
00070         {
00071                 if (life > tank->getLife().getMaxLife() &&
00072                         exceedMax_)
00073                 {
00074                         tank->getLife().setMaxLife(life);
00075                 }
00076                 tank->getLife().setLife(
00077                         tank->getLife().getLife() + life);
00078 
00079                 {
00080                         ChannelText text("combat", 
00081                                 LANG_RESOURCE_2("TANK_GET_LIFE",
00082                                 "[p:{0}] received {1} life", 
00083                                 tank->getTargetName(), 
00084                                 S3D::formatStringBuffer("%.0f", life.asFloat())));
00085                         ChannelManager::showText(context, text);
00086                 }
00087         }
00088         else
00089         {
00090                 if (tank->getLife().getLife() + life <= 0)
00091                 {
00092                         tank->getLife().setLife(
00093                                 MIN(fixed(1), tank->getLife().getLife()));
00094                 }
00095                 else
00096                 {
00097                         tank->getLife().setLife(
00098                                 tank->getLife().getLife() + life);
00099                 }
00100 
00101                 {
00102                         ChannelText text("combat", 
00103                                 LANG_RESOURCE_2("TANK_LOST_LIFE",
00104                                 "[p:{0}] lost {1} life", 
00105                                 tank->getTargetName(), 
00106                                 S3D::formatStringBuffer("%.0f", -life.asFloat())));
00107                         ChannelManager::showText(context, text);
00108                 }
00109         }
00110 }
00111 

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