WeaponGiveAccessory.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_WeaponGiveAccessoryh_INCLUDE__)
00022 #define __INCLUDE_WeaponGiveAccessoryh_INCLUDE__
00023 
00024 #include <actions/CallbackWeapon.h>
00025 #include <vector>
00026 
00027 class WeaponGiveAccessory  : public WeaponCallback
00028 {
00029 public:
00030         WeaponGiveAccessory();
00031         virtual ~WeaponGiveAccessory();
00032 
00033         virtual bool parseXML(AccessoryCreateContext &context,
00034                 XMLNode *accessoryNode);
00035 
00036         // Inherited from Weapon
00037         void fireWeapon(ScorchedContext &context,
00038                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
00039 
00040         // Inherited from WeaponPowerUp
00041         virtual void weaponCallback(
00042                 ScorchedContext &context,
00043                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00044                 unsigned int userData);
00045 
00046         REGISTER_ACCESSORY_HEADER(WeaponGiveAccessory, AccessoryPart::AccessoryWeapon);
00047 
00048 protected:
00049         std::vector<Accessory *> giveAccessories_;
00050         int number_;
00051 
00052 };
00053 
00054 #endif // __INCLUDE_WeaponGiveAccessoryh_INCLUDE__

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