WeaponExplosion.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponExplosion.h>
00022 #include <weapons/Accessory.h>
00023 #include <actions/Explosion.h>
00024 #include <engine/ActionController.h>
00025 #include <common/Defines.h>
00026 
00027 REGISTER_ACCESSORY_SOURCE(WeaponExplosion);
00028 
00029 WeaponExplosion::WeaponExplosion()
00030 {
00031 
00032 }
00033 
00034 WeaponExplosion::~WeaponExplosion()
00035 {
00036 
00037 }
00038 
00039 bool WeaponExplosion::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00040 {
00041         if (!Weapon::parseXML(context, accessoryNode)) return false;
00042 
00043     if (!accessoryNode->getNamedChild("size", sizeExp_)) return false;
00044         if (!accessoryNode->getNamedChild("hurtamount", hurtAmountExp_)) return false;
00045 
00046         accessoryNode->getNamedChild("explosionshake", shakeExp_, false);
00047         accessoryNode->getNamedChild("createmushroomamount", createMushroomAmountExp_, false);
00048         accessoryNode->getNamedChild("minlife", minLifeExp_, false);
00049         accessoryNode->getNamedChild("maxlife", maxLifeExp_, false);
00050 
00051         if (!params_.parseXML(accessoryNode)) return false;
00052 
00053         return true;
00054 }
00055 
00056 void WeaponExplosion::fireWeapon(ScorchedContext &context,
00057         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00058 {
00059         ExplosionParams *newParams = new ExplosionParams(params_);
00060 
00061         newParams->setSize(sizeExp_.getValue(context, params_.getSize()));
00062         newParams->setHurtAmount(hurtAmountExp_.getValue(context, params_.getHurtAmount()));
00063         newParams->setShake(shakeExp_.getValue(context, params_.getShake()));
00064         newParams->setMinLife(minLifeExp_.getValue(context, params_.getMinLife()));
00065         newParams->setMaxLife(maxLifeExp_.getValue(context, params_.getMaxLife()));
00066         newParams->setCreateMushroomAmount(createMushroomAmountExp_.getValue(context, params_.getCreateMushroomAmount()));
00067 
00068         Action *action = new Explosion(
00069                 position, newParams, this, weaponContext);
00070         context.getActionController().addAction(action);        
00071 }
00072 

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