00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_WeaponDelay_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_) 00022 #define AFX_WeaponDelay_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_ 00023 00024 #include <actions/CallbackWeapon.h> 00025 00026 class WeaponDelay : public WeaponCallback 00027 { 00028 public: 00029 WeaponDelay(); 00030 virtual ~WeaponDelay(); 00031 00032 // Inherited from Weapon 00033 virtual bool parseXML(AccessoryCreateContext &context, 00034 XMLNode *accessoryNode); 00035 void fireWeapon(ScorchedContext &context, 00036 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity); 00037 00038 REGISTER_ACCESSORY_HEADER(WeaponDelay, AccessoryPart::AccessoryWeapon); 00039 00040 // Inhirited from CallbackWeapon 00041 virtual void weaponCallback( 00042 ScorchedContext &context, 00043 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity, 00044 unsigned int userData); 00045 00046 protected: 00047 NumberParser delay_; 00048 Weapon *delayedWeapon_; 00049 00050 }; 00051 00052 #endif // !defined(AFX_WeaponDelay_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_)
1.5.3