WeaponAnimation.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/WeaponAnimation.h>
00022 #include <weapons/Accessory.h>
00023 #include <engine/ActionController.h>
00024 #include <common/Defines.h>
00025 #ifndef S3D_SERVER
00026 #include <sprites/MetaActionRenderer.h>
00027 #endif
00028 
00029 REGISTER_ACCESSORY_SOURCE(WeaponAnimation);
00030 
00031 WeaponAnimation::WeaponAnimation()
00032 {
00033 
00034 }
00035 
00036 WeaponAnimation::~WeaponAnimation()
00037 {
00038 
00039 }
00040 
00041 bool WeaponAnimation::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00042 {
00043         if (!Weapon::parseXML(context, accessoryNode)) return false;
00044 
00045         if (!accessoryNode->getNamedChild("data", data_)) return false;
00046         if (!accessoryNode->getNamedChild("animation", rendererName_)) return false;
00047 
00048         if (0 != strcmp(rendererName_.c_str(), "ExplosionLaserBeamRenderer") &&
00049                 0 != strcmp(rendererName_.c_str(), "ExplosionRingRenderer"))
00050         {
00051                 S3D::dialogMessage("Accessory", S3D::formatStringBuffer(
00052                         "Failed to find animation named \"%s\" in accessory \"%s\"",
00053                         rendererName_.c_str(),
00054                         parent_->getName()));
00055                 return false;
00056         }
00057 
00058         return true;
00059 }
00060 
00061 void WeaponAnimation::fireWeapon(ScorchedContext &context,
00062         WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)
00063 {
00064 
00065 #ifndef S3D_SERVER
00066         if (!context.getServerMode())
00067         {
00068                 MetaActionRenderer *renderer = (MetaActionRenderer *) 
00069                         MetaClassRegistration::getNewClass(rendererName_.c_str());
00070 
00071                 if (renderer)
00072                 {
00073                         renderer->init(weaponContext.getPlayerId(), 
00074                                 position.asVector(), velocity.asVector(), data_.c_str());
00075                         context.getActionController().addAction(new SpriteAction(renderer));
00076                 }
00077                 else
00078                 {
00079                         S3D::dialogMessage("Animation", S3D::formatStringBuffer(
00080                                                   "No renderer named \"%s\"",
00081                                                   rendererName_.c_str()));
00082                 }
00083         }
00084 #endif // #ifndef S3D_SERVER
00085 }

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