00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <weapons/WeaponAddTarget.h> 00022 #include <actions/AddTarget.h> 00023 #include <engine/ActionController.h> 00024 00025 REGISTER_ACCESSORY_SOURCE(WeaponAddTarget); 00026 00027 WeaponAddTarget::WeaponAddTarget() 00028 { 00029 } 00030 00031 WeaponAddTarget::~WeaponAddTarget() 00032 { 00033 } 00034 00035 bool WeaponAddTarget::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode) 00036 { 00037 targetDefinition_.readXML(accessoryNode, "data/accessories"); 00038 return accessoryNode->failChildren(); 00039 } 00040 00041 void WeaponAddTarget::fireWeapon(ScorchedContext &context, 00042 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity) 00043 { 00044 Action *action = new AddTarget(position, this); 00045 context.getActionController().addAction(action); 00046 }
1.5.3