00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_Waterh_INCLUDE__) 00022 #define __INCLUDE_Waterh_INCLUDE__ 00023 00024 #include <common/ProgressCounter.h> 00025 #include <common/Vector.h> 00026 #include <image/ImageHandle.h> 00027 #include <GLEXT/GLTexture.h> 00028 00029 class Water2; 00030 class Water2Renderer; 00031 class WaterMapPoints; 00032 class WaterWaveDistance; 00033 class WaterWaves; 00034 class Water 00035 { 00036 public: 00037 Water(); 00038 virtual ~Water(); 00039 00040 void draw(); 00041 void generate(ProgressCounter *counter = 0); 00042 void simulate(float frameTime); 00043 bool explosion(Vector position, float size); 00044 00045 bool getWaterOn() { return waterOn_; } 00046 float getWaterHeight() { return height_; } 00047 Image &getWaterBitmap() { return bitmapWater_; } 00048 float *getIndexErrors(); 00049 float getWaveDistance(int x, int y); 00050 00051 void bindWaterReflection(); 00052 void unBindWaterReflection(); 00053 void drawPoints(); 00054 00055 GLTexture &getReflectionTexture(); 00056 00057 protected: 00058 bool waterOn_; 00059 float height_; 00060 Water2 *wMap_; 00061 Water2Renderer *wTex_; 00062 WaterMapPoints *wMapPoints_; 00063 WaterWaveDistance *wWaveDistance_; 00064 WaterWaves *waves_; 00065 GLTexture landTexWater_; 00066 ImageHandle bitmapWater_; 00067 00068 }; 00069 00070 #endif // __INCLUDE_Waterh_INCLUDE__
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