WaterWaveDistance.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_WaterWaveDistanceh_INCLUDE__)
00022 #define __INCLUDE_WaterWaveDistanceh_INCLUDE__
00023 
00024 class ProgressCounter;
00025 class WaterWaveDistance
00026 {
00027 public:
00028         WaterWaveDistance();
00029         virtual ~WaterWaveDistance();
00030 
00031         void generate(
00032                 int mapWidth, int mapHeight, float waterHeight,
00033                 ProgressCounter *counter = 0);
00034         float getWaveDistance(int x, int y);
00035 
00036 protected:
00037         float *waveDistance_;
00038         int distanceWidth_, distanceHeight_;
00039         int distanceWidthMult_, distanceHeightMult_;
00040 
00041 };
00042 
00043 #endif

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