WaterVisibilityPatch.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_WaterVisibilityPatchh_INCLUDE__)
00022 #define __INCLUDE_WaterVisibilityPatchh_INCLUDE__
00023 
00024 #include <common/Vector.h>
00025 
00026 class MipMapPatchIndexs;
00027 class MipMapPatchIndex;
00028 
00029 class WaterVisibilityPatch
00030 {
00031 public:
00032         WaterVisibilityPatch();
00033         ~WaterVisibilityPatch();
00034 
00035         void setLocation(int x, int y,
00036                 int patchX, int patchY,
00037                 WaterVisibilityPatch *leftPatch, 
00038                 WaterVisibilityPatch *rightPatch, 
00039                 WaterVisibilityPatch *topPatch, 
00040                 WaterVisibilityPatch *bottomPatch);
00041         bool setVisible(Vector &cameraPos);
00042         void setNotVisible();
00043 
00044         int getVisibilityIndex() { return visible_?visibilityIndex_:-1; }
00045         int getPatchX() { return patchX_; }
00046         int getPatchY() { return patchY_; }
00047         int getPatchIndex() { return patchIndex_; }
00048         Vector &getOffset() { return offset_; }
00049         Vector &getPosition() { return position_; }
00050 
00051         WaterVisibilityPatch *getLeftPatch() { return leftPatch_; }
00052         WaterVisibilityPatch *getRightPatch() { return rightPatch_; }
00053         WaterVisibilityPatch *getTopPatch() { return topPatch_; }
00054         WaterVisibilityPatch *getBottomPatch() { return bottomPatch_; }
00055 
00056 protected:
00057         int x_, y_;
00058         int patchX_, patchY_, patchIndex_;
00059         int visibilityIndex_;
00060         bool visible_;
00061         Vector offset_, position_;
00062         WaterVisibilityPatch *leftPatch_;
00063         WaterVisibilityPatch *rightPatch_; 
00064         WaterVisibilityPatch *topPatch_;
00065         WaterVisibilityPatch *bottomPatch_;
00066 };
00067 
00068 #endif // __INCLUDE_WaterVisibilityPatchh_INCLUDE__

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