Water2.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_Water2h_INCLUDE__)
00022 #define __INCLUDE_Water2h_INCLUDE__
00023 
00024 #include <water/Water2Patches.h>
00025 
00026 class LandscapeDefn;
00027 class ImageHandle;
00028 class LandscapeTexBorderWater;
00029 class ProgressCounter;
00030 class Water2
00031 {
00032 public:
00033         Water2();
00034         virtual ~Water2();
00035 
00036         void generate(LandscapeTexBorderWater *water, ProgressCounter *counter = 0);
00037 
00038         Water2Patches &getPatch(float time);
00039         MipMapPatchIndexs &getIndexs() { return indexs_; }
00040         float *getIndexErrors() { return indexErrors_; }
00041 
00042 protected:
00043         int generatedPatches_;
00044         float indexErrors_[7];
00045         Water2Patches patches_[256];
00046         MipMapPatchIndexs indexs_;
00047 
00048         void generateAOF(Water2Points &wd, ImageHandle *aofImage, float *rndtab, 
00049                 Water2Points *displacements, float *aof);
00050         void generateTransparency(Water2Points &wd, ImageHandle &oafImage, 
00051                 LandscapeDefn &defn);
00052 };
00053 
00054 #endif // __INCLUDE_Water2h_INCLUDE__

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