Water2Renderer.cpp File Reference

#include <water/Water2Renderer.h>
#include <water/Water2.h>
#include <water/WaterMapPoints.h>
#include <water/WaterWaves.h>
#include <common/Vector4.h>
#include <image/ImageFactory.h>
#include <GLEXT/GLStateExtension.h>
#include <GLEXT/GLCamera.h>
#include <GLEXT/GLTextureCubeMap.h>
#include <client/ScorchedClient.h>
#include <sky/Sky.h>
#include <land/VisibilityPatchGrid.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapedef/LandscapeTex.h>
#include <landscapedef/LandscapeDefn.h>
#include <landscape/Landscape.h>
#include <graph/MainCamera.h>
#include <graph/OptionsDisplay.h>
#include <water/Water2Constants.h>

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