Water2Patches.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_Water2Patchesh_INCLUDE__)
00022 #define __INCLUDE_Water2Patchesh_INCLUDE__
00023 
00024 #include <water/Water2Patch.h>
00025 #include <image/ImageHandle.h>
00026 #include <GLEXT/GLTexture.h>
00027 
00028 class GLVertexBufferObject;
00029 class Water2Patches
00030 {
00031 public:
00032         Water2Patches();
00033         ~Water2Patches();
00034 
00035         void generate(Water2Points &heights, 
00036                 unsigned int totalSize, unsigned int patchSize,
00037                 float waterHeight);
00038 
00039         Water2Patch *getPatch(int index);
00040         Water2Patch *getPatch(int x, int y);
00041         Water2Patch::Data *getPoint(int x, int y);
00042         int getSize() { return size_; }
00043         Image &getNormalMap() { return normalMap_; }
00044         GLTexture &getAOF() { return aof_; }
00045         GLVertexBufferObject *getBufferObject() { return bufferObject_; }
00046 
00047 protected:
00048         int size_;
00049         int totalSize_, patchSize_;
00050         ImageHandle normalMap_;
00051         GLTexture aof_;
00052         GLVertexBufferObject *bufferObject_;
00053         Water2Patch *patches_;
00054 
00055         void generateNormalMap();
00056 };
00057 
00058 #endif // __INCLUDE_Water2Patchesh_INCLUDE__

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