Wall.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_Wallh_INCLUDE__)
00023 #define __INCLUDE_Wallh_INCLUDE__
00024 
00025 #include <common/Vector.h>
00026 #include <common/OptionsTransient.h>
00027 #include <GLEXT/GLTexture.h>
00028 
00029 class Wall
00030 {
00031 public:
00032         Wall();
00033         virtual ~Wall();
00034 
00035         void wallHit(Vector &position, OptionsTransient::WallSide side);
00036         void draw();
00037         void simulate(float time);
00038 
00039 protected:
00040         bool createdTexture_;
00041         GLTexture texture_;
00042         float fadeTime_[4];
00043 
00044         void drawWall(Vector &cornerA, Vector &cornerB, 
00045                                 Vector &cornerC, Vector &cornerD,
00046                                 float fade);
00047 };
00048 
00049 #endif

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