00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_Wallh_INCLUDE__) 00023 #define __INCLUDE_Wallh_INCLUDE__ 00024 00025 #include <common/Vector.h> 00026 #include <common/OptionsTransient.h> 00027 #include <GLEXT/GLTexture.h> 00028 00029 class Wall 00030 { 00031 public: 00032 Wall(); 00033 virtual ~Wall(); 00034 00035 void wallHit(Vector &position, OptionsTransient::WallSide side); 00036 void draw(); 00037 void simulate(float time); 00038 00039 protected: 00040 bool createdTexture_; 00041 GLTexture texture_; 00042 float fadeTime_[4]; 00043 00044 void drawWall(Vector &cornerA, Vector &cornerB, 00045 Vector &cornerC, Vector &cornerD, 00046 float fade); 00047 }; 00048 00049 #endif
1.5.3