WallActionRenderer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_)
00022 #define AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_
00023 
00024 #include <engine/Action.h>
00025 #include <common/Vector.h>
00026 #include <common/OptionsTransient.h>
00027 #include <graph/Particle.h>
00028 #include <GLEXT/GLTexture.h>
00029 
00030 class WallActionRenderer : public ParticleUserData
00031 {
00032 public:
00033         WallActionRenderer(Vector &position, OptionsTransient::WallSide type);
00034         virtual ~WallActionRenderer();
00035 
00036         void simulate(float frameTime);
00037         void draw();
00038 
00039 protected:
00040         static GLTexture texture_;
00041         Vector position_;
00042         OptionsTransient::WallSide type_;
00043         bool init_;
00044         float fade_;
00045         float xOff_, yOff_;
00046         Vector color_;
00047         Vector cornerA_, cornerB_;
00048         Vector cornerC_, cornerD_;
00049 
00050         void init();
00051 
00052 };
00053 
00054 #endif // !defined(AFX_SCENEWALLACTION_H__8D1048A1_FFC6_4950_9C56_8163F8FB2F07__INCLUDED_)

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