VisibilityPatchQuad.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_VisibilityPatchQuadh_INCLUDE__)
00022 #define __INCLUDE_VisibilityPatchQuadh_INCLUDE__
00023 
00024 #include <land/VisibilityPatchInfo.h>
00025 #include <common/Vector.h>
00026 
00027 class VisibilityPatchGrid;
00028 class VisibilityPatchQuad
00029 {
00030 public:
00031         VisibilityPatchQuad();
00032         ~VisibilityPatchQuad();
00033 
00034         void setLocation(VisibilityPatchGrid *patchGrid, int x, int y, int size, 
00035                 int mapwidth, int mapheight);
00036         void calculateVisibility(VisibilityPatchInfo &patchInfo, Vector &cameraPos);
00037 
00038 protected:
00039         int x_, y_;
00040         int size_;
00041         Vector position_;
00042 
00043         WaterVisibilityPatch *waterVisibilityPatch_;
00044         LandVisibilityPatch *landVisibilityPatch_;
00045         TargetVisibilityPatch *targetVisibilityPatch_;
00046         VisibilityPatchQuad *topLeft_, *topRight_;
00047         VisibilityPatchQuad *botLeft_, *botRight_;
00048 
00049         void setNotVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos);
00050         void setVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos);
00051 
00052 };
00053 
00054 #endif // __INCLUDE_VisibilityPatchQuadh_INCLUDE__

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