00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_VisibilityPatchInfoh_INCLUDE__) 00022 #define __INCLUDE_VisibilityPatchInfoh_INCLUDE__ 00023 00024 #include <land/LandVisibilityPatch.h> 00025 #include <land/WaterVisibilityPatch.h> 00026 #include <land/TargetVisibilityPatch.h> 00027 #include <land/TargetList.h> 00028 00029 class VisibilityPatchInfo 00030 { 00031 public: 00032 VisibilityPatchInfo(); 00033 ~VisibilityPatchInfo(); 00034 00035 int getVisibleLandPatchesCount() { 00036 return landVisibility_.getObjectCount(); } 00037 int getVisibleWaterPatchesCount() { 00038 return waterVisibility_[0].getObjectCount() + 00039 waterVisibility_[1].getObjectCount() + 00040 waterVisibility_[2].getObjectCount() + 00041 waterVisibility_[3].getObjectCount(); } 00042 00043 void reset(); 00044 void generate(int maxLandPatches, int maxWaterPatches, int maxTargetPatches); 00045 00046 TargetList &getLandVisibility() 00047 { 00048 return landVisibility_; 00049 } 00050 00051 TargetList &getWaterVisibility(int index) 00052 { 00053 DIALOG_ASSERT(index >= 0 && index <= 4); 00054 return waterVisibility_[index]; 00055 } 00056 00057 TargetList &getTreeVisibility() 00058 { 00059 return treeVisibility_; 00060 } 00061 00062 TargetList &getTargetVisibility() 00063 { 00064 return targetVisibility_; 00065 } 00066 00067 protected: 00068 TargetList waterVisibility_[4]; 00069 TargetList landVisibility_; 00070 TargetList treeVisibility_; 00071 TargetList targetVisibility_; 00072 00073 void clear(); 00074 }; 00075 00076 #endif // __INCLUDE_VisibilityPatchInfoh_INCLUDE__
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