VisibilityPatchInfo.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_VisibilityPatchInfoh_INCLUDE__)
00022 #define __INCLUDE_VisibilityPatchInfoh_INCLUDE__
00023 
00024 #include <land/LandVisibilityPatch.h>
00025 #include <land/WaterVisibilityPatch.h>
00026 #include <land/TargetVisibilityPatch.h>
00027 #include <land/TargetList.h>
00028 
00029 class VisibilityPatchInfo
00030 {
00031 public:
00032         VisibilityPatchInfo();
00033         ~VisibilityPatchInfo();
00034 
00035         int getVisibleLandPatchesCount() { 
00036                 return landVisibility_.getObjectCount(); }
00037         int getVisibleWaterPatchesCount() { 
00038                 return waterVisibility_[0].getObjectCount() +
00039                         waterVisibility_[1].getObjectCount() +
00040                         waterVisibility_[2].getObjectCount() +
00041                         waterVisibility_[3].getObjectCount(); }
00042 
00043         void reset();
00044         void generate(int maxLandPatches, int maxWaterPatches, int maxTargetPatches);
00045 
00046         TargetList &getLandVisibility() 
00047         {
00048                 return landVisibility_;
00049         }
00050 
00051         TargetList &getWaterVisibility(int index) 
00052         {
00053                 DIALOG_ASSERT(index >= 0 && index <= 4);
00054                 return waterVisibility_[index];
00055         }
00056 
00057         TargetList &getTreeVisibility()
00058         {
00059                 return treeVisibility_;
00060         }
00061 
00062         TargetList &getTargetVisibility()
00063         {
00064                 return targetVisibility_;
00065         }
00066 
00067 protected:
00068         TargetList waterVisibility_[4];
00069         TargetList landVisibility_;
00070         TargetList treeVisibility_;
00071         TargetList targetVisibility_;
00072 
00073         void clear();
00074 };
00075 
00076 #endif // __INCLUDE_VisibilityPatchInfoh_INCLUDE__

Generated on Mon Feb 16 15:14:47 2009 for Scorched3D by  doxygen 1.5.3