VisibilityPatchInfo.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <land/VisibilityPatchInfo.h>
00022 
00023 VisibilityPatchInfo::VisibilityPatchInfo()
00024 {
00025 }
00026 
00027 VisibilityPatchInfo::~VisibilityPatchInfo()
00028 {
00029 }
00030 
00031 void VisibilityPatchInfo::clear()
00032 {
00033         landVisibility_.clear();
00034         treeVisibility_.clear();
00035         targetVisibility_.clear();
00036         for (int i=0; i<4; i++) waterVisibility_[i].clear();
00037 }
00038 
00039 void VisibilityPatchInfo::generate(int maxLandPatches, int maxWaterPatches, int maxTargetPatches)
00040 {
00041         clear();
00042 
00043         landVisibility_.setCapacity(maxLandPatches);
00044         treeVisibility_.setCapacity(maxTargetPatches);
00045         targetVisibility_.setCapacity(maxTargetPatches);
00046         for (int i=0; i<4; i++) waterVisibility_[i].setCapacity(maxWaterPatches);
00047 
00048         reset();
00049 }
00050 
00051 void VisibilityPatchInfo::reset()
00052 {
00053         landVisibility_.reset();
00054         treeVisibility_.reset();
00055         targetVisibility_.reset();
00056         for (int i=0; i<4; i++) waterVisibility_[i].reset();
00057 }

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