ViewPoints.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ViewPointsh_INCLUDE__)
00022 #define __INCLUDE_ViewPointsh_INCLUDE__
00023 
00024 #include <list>
00025 #include <common/FixedVector.h>
00026 
00027 class ScorchedContext;
00028 class ViewPoints
00029 {
00030 public:
00031         class ViewPoint 
00032         {
00033         public:
00034                 ViewPoint() : radius_(0), from_(1, 0, 0) { }
00035 
00036                 void setLookFrom(FixedVector &from) { from_ = from; }
00037                 FixedVector &getLookFrom() { return from_; }
00038                 
00039                 void setPosition(FixedVector &pos) { position_ = pos; }
00040                 FixedVector &getPosition() { return position_; }
00041 
00042                 void setRadius(fixed radius) { radius_ = radius; }
00043                 fixed getRadius() { return radius_; }
00044 
00045         protected:
00046                 fixed radius_;
00047                 FixedVector position_;
00048                 FixedVector from_;
00049         };
00050 
00051         ViewPoints();
00052         virtual ~ViewPoints();
00053 
00054         void reset() { finished_ = false; }
00055         void explosion(unsigned int playerId);
00056 
00057         void simulate(fixed frameTime);
00058         void getValues(FixedVector &lookAt, 
00059                                    FixedVector &lookFrom);
00060         void setValues(FixedVector &lookAt, 
00061                                    FixedVector &lookFrom);
00062         int getLookAtCount();
00063 
00064         ViewPoints::ViewPoint *getNewViewPoint(unsigned int playerId);
00065         void releaseViewPoint(ViewPoints::ViewPoint *point);
00066 
00067         void setContext(ScorchedContext *context) { context_ = context; }
00068 
00069 protected:
00070         std::list<ViewPoint *> points_;
00071         ScorchedContext *context_;
00072         FixedVector lookAt_, lookFrom_;
00073         fixed totalTime_;
00074         bool finished_;
00075 
00076 };
00077 
00078 #endif

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