00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ViewPointsh_INCLUDE__) 00022 #define __INCLUDE_ViewPointsh_INCLUDE__ 00023 00024 #include <list> 00025 #include <common/FixedVector.h> 00026 00027 class ScorchedContext; 00028 class ViewPoints 00029 { 00030 public: 00031 class ViewPoint 00032 { 00033 public: 00034 ViewPoint() : radius_(0), from_(1, 0, 0) { } 00035 00036 void setLookFrom(FixedVector &from) { from_ = from; } 00037 FixedVector &getLookFrom() { return from_; } 00038 00039 void setPosition(FixedVector &pos) { position_ = pos; } 00040 FixedVector &getPosition() { return position_; } 00041 00042 void setRadius(fixed radius) { radius_ = radius; } 00043 fixed getRadius() { return radius_; } 00044 00045 protected: 00046 fixed radius_; 00047 FixedVector position_; 00048 FixedVector from_; 00049 }; 00050 00051 ViewPoints(); 00052 virtual ~ViewPoints(); 00053 00054 void reset() { finished_ = false; } 00055 void explosion(unsigned int playerId); 00056 00057 void simulate(fixed frameTime); 00058 void getValues(FixedVector &lookAt, 00059 FixedVector &lookFrom); 00060 void setValues(FixedVector &lookAt, 00061 FixedVector &lookFrom); 00062 int getLookAtCount(); 00063 00064 ViewPoints::ViewPoint *getNewViewPoint(unsigned int playerId); 00065 void releaseViewPoint(ViewPoints::ViewPoint *point); 00066 00067 void setContext(ScorchedContext *context) { context_ = context; } 00068 00069 protected: 00070 std::list<ViewPoint *> points_; 00071 ScorchedContext *context_; 00072 FixedVector lookAt_, lookFrom_; 00073 fixed totalTime_; 00074 bool finished_; 00075 00076 }; 00077 00078 #endif
1.5.3