TutorialDialog.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TutorialDialogh_INCLUDE__)
00022 #define __INCLUDE_TutorialDialogh_INCLUDE__
00023 
00024 #include <GLW/GLWWindow.h>
00025 #include <GLW/GLWListView.h>
00026 #include <GLEXT/GLTexture.h>
00027 #include <graph/TutorialFile.h>
00028 
00029 class TutorialDialog : 
00030         public GLWWindow,
00031         public GLWListViewI
00032 {
00033 public:
00034         static TutorialDialog *instance();
00035 
00036         virtual void display();
00037         virtual void simulate(float frameTime);
00038         virtual void draw();
00039 
00040         virtual void url(const char *url);
00041         virtual void event(std::map<std::string, std::string> &event);
00042 
00043         void drawHighlight(float x, float y, float w, float h);
00044 protected:
00045         static TutorialDialog *instance_;
00046         float triangleDist_, triangleDir_;
00047         GLWListView *listView_;
00048         GLTexture triangleTex_;
00049         TutorialFile file_;
00050         TutorialFileEntry *current_;
00051 
00052         std::map<std::string, std::string> currentEvents_;
00053 
00054         void processEvents(bool log = false);
00055         void processHighlight(bool log);
00056         void processMenu(bool log);
00057         void showPage(TutorialFileEntry *entry);
00058         void drawTriangle(float x, float y, float size, int tex);
00059 
00060 private:
00061         TutorialDialog();
00062         virtual ~TutorialDialog();
00063 
00064 };
00065 
00066 #endif

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