TurnController.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TurnControllerh_INCLUDE__)
00022 #define __INCLUDE_TurnControllerh_INCLUDE__
00023 
00024 #include <list>
00025 
00026 class TurnController
00027 {
00028 public:
00029         static TurnController *instance();
00030 
00031         void newGame();
00032         void nextRound();
00033         void nextShot();
00034         void nextTurn();
00035 
00036         bool playerThisTurn(unsigned int playerId);
00037         std::list<unsigned int> &getPlayersThisShot() { return playersThisShot_; }
00038         std::list<unsigned int> &getPlayersThisTurn() { return playersThisTurn_; }
00039         std::list<unsigned int> &getPlayersLeftToMove() { return playersLeftToMove_; }
00040 
00041 protected:
00042         static TurnController *instance_;
00043 
00044         std::list<unsigned int> playerOrder_; // Generated on new game
00045         std::list<unsigned int> playersLeftToMove_; // Generated on next round
00046         std::list<unsigned int> playersThisShot_; // Generated on next shot
00047         std::list<unsigned int> playersThisTurn_; // Generated on next turn
00048 
00049 private:
00050         TurnController();
00051         virtual ~TurnController();
00052 };
00053 
00054 #endif

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