00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TurnControllerh_INCLUDE__) 00022 #define __INCLUDE_TurnControllerh_INCLUDE__ 00023 00024 #include <list> 00025 00026 class TurnController 00027 { 00028 public: 00029 static TurnController *instance(); 00030 00031 void newGame(); 00032 void nextRound(); 00033 void nextShot(); 00034 void nextTurn(); 00035 00036 bool playerThisTurn(unsigned int playerId); 00037 std::list<unsigned int> &getPlayersThisShot() { return playersThisShot_; } 00038 std::list<unsigned int> &getPlayersThisTurn() { return playersThisTurn_; } 00039 std::list<unsigned int> &getPlayersLeftToMove() { return playersLeftToMove_; } 00040 00041 protected: 00042 static TurnController *instance_; 00043 00044 std::list<unsigned int> playerOrder_; // Generated on new game 00045 std::list<unsigned int> playersLeftToMove_; // Generated on next round 00046 std::list<unsigned int> playersThisShot_; // Generated on next shot 00047 std::list<unsigned int> playersThisTurn_; // Generated on next turn 00048 00049 private: 00050 TurnController(); 00051 virtual ~TurnController(); 00052 }; 00053 00054 #endif
1.5.3