00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_Teleporth_INCLUDE__) 00022 #define __INCLUDE_Teleporth_INCLUDE__ 00023 00024 #include <engine/ActionReferenced.h> 00025 #include <engine/ViewPoints.h> 00026 #include <common/FixedVector.h> 00027 #include <weapons/WeaponTeleport.h> 00028 00029 class Teleport : public ActionReferenced 00030 { 00031 public: 00032 Teleport( 00033 FixedVector position, 00034 WeaponFireContext &weaponContext, 00035 WeaponTeleport *weapon); 00036 virtual ~Teleport(); 00037 00038 virtual void init(); 00039 virtual void simulate(fixed frameTime, bool &remove); 00040 virtual std::string getActionDetails(); 00041 00042 protected: 00043 ViewPoints::ViewPoint *vPoint_; 00044 bool firstTime_; 00045 FixedVector position_; 00046 WeaponFireContext weaponContext_; 00047 WeaponTeleport *weapon_; 00048 fixed totalTime_; 00049 00050 }; 00051 00052 #endif
1.5.3