TeleportRenderer.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sprites/TeleportRenderer.h>
00022 #include <graph/ParticleEmitter.h>
00023 #include <client/ScorchedClient.h>
00024 #include <sprites/ExplosionTextures.h>
00025 
00026 TeleportRenderer::TeleportRenderer(Vector &position, Vector &color) : 
00027         position_(position), color_(color)
00028 {
00029 }
00030 
00031 TeleportRenderer::~TeleportRenderer()
00032 {
00033 }
00034 
00035 void TeleportRenderer::draw(Action *action)
00036 {
00037 }
00038 
00039 void TeleportRenderer::simulate(Action *action, float timepassed, bool &remove)
00040 {
00041         remove = true;
00042         ParticleEmitter emitter;
00043         emitter.setAttributes(
00044                 2.5f, 2.0f, // Life
00045                 0.2f, 0.5f, // Mass
00046                 0.01f, 0.02f, // Friction
00047                 Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
00048                 color_, 1.0f, // StartColor1
00049                 color_, 1.0f, // StartColor2
00050                 color_, 0.0f, // EndColor1
00051                 color_, 0.0f, // EndColor2
00052                 0.7f, 1.0f, 0.7f, 1.0f, // Start Size
00053                 0.7f, 1.0f, 0.7f, 1.0f, // EndSize
00054                 Vector(0.0f, 0.0f, 0.0f), // Gravity
00055                 false,
00056                 false);
00057 
00058         GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName("trans");
00059         if (!set) return;
00060 
00061         emitter.emitTransport(position_,
00062                 ScorchedClient::instance()->getParticleEngine(),
00063                 set);
00064 }

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