Target.h File Reference

#include <engine/ScorchedContext.h>
#include <common/FixedVector.h>
#include <lang/LangString.h>

Go to the source code of this file.

Namespaces

namespace  TargetID

Classes

class  Target

Defines

#define AFX_TARGET_H__52F37177_46EA_49C8_9B58_E6C57ABDB78A__INCLUDED_

Variables

const int TargetID::MIN_TANK_ID = 1
const int TargetID::START_TRANSIENT_TANK_ID = 9000000
const int TargetID::SPEC_TANK_ID = START_TRANSIENT_TANK_ID - 1
const int TargetID::MAX_TANK_ID = 10000000
const int TargetID::MIN_TARGET_ID = 20000000
const int TargetID::MIN_TARGET_TRANSIENT_ID = 39000000
const int TargetID::MAX_TARGET_ID = 40000000


Define Documentation

#define AFX_TARGET_H__52F37177_46EA_49C8_9B58_E6C57ABDB78A__INCLUDED_

Definition at line 22 of file Target.h.


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