TargetVisibilityPatch.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <land/TargetVisibilityPatch.h>
00022 #include <client/ScorchedClient.h>
00023 #include <landscapemap/LandscapeMaps.h>
00024 #include <graph/OptionsDisplay.h>
00025 
00026 std::set<void *> TargetVisibilityPatch::largeTargets_;
00027 
00028 TargetVisibilityPatch::TargetVisibilityPatch() : 
00029         visible_(false), distance_(0.0f)
00030 {
00031 }
00032 
00033 TargetVisibilityPatch::~TargetVisibilityPatch()
00034 {
00035 }
00036 
00037 void TargetVisibilityPatch::setLocation(int x, int y)
00038 {
00039         // Set location and neighbors
00040         x_ = x; y_ = y;
00041         float heightRange = 0.0f;
00042         float minHeight = 0.0f;
00043         position_ = Vector(float(x_ + 16), float(y_ + 16), 
00044                 heightRange / 2.0f + minHeight);
00045 }
00046 
00047 bool TargetVisibilityPatch::setVisible(float distance)
00048 { 
00049         //if (distance < OptionsDisplay::instance()->getDrawCullingDistance() + 100.0f)
00050         {
00051                 distance_ = distance;
00052                 visible_ = true;
00053         }
00054         //else
00055         {
00056                 //visible_ = false;
00057         }
00058         return visible_;
00059 }
00060 
00061 void TargetVisibilityPatch::setNotVisible()
00062 {
00063         visible_ = false;
00064 }

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