TargetState.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetStateh_INCLUDE__)
00022 #define __INCLUDE_TargetStateh_INCLUDE__
00023 
00024 class TankFalling;
00025 class NetBuffer;
00026 class NetBufferReader;
00027 
00028 class TargetStateMovement
00029 {
00030 public:
00031         TargetStateMovement();
00032         virtual ~TargetStateMovement();
00033 };
00034 
00035 class TargetState
00036 {
00037 public:
00038         TargetState();
00039         virtual ~TargetState();
00040 
00041         TankFalling *getFalling() { return falling_; }
00042         void setFalling(TankFalling *falling) { falling_ = falling; }
00043 
00044         bool getDisplayDamage() { return displayDamage_; }
00045         void setDisplayDamage(bool displayDamage) { displayDamage_ = displayDamage; }
00046 
00047         bool getDisplayShadow() { return displayShadow_; }
00048         void setDisplayShadow(bool displayShadow) { displayShadow_ = displayShadow; }
00049 
00050         bool getDisplayHardwareShadow() { return displayHardwareShadow_; }
00051         void setDisplayHardwareShadow(bool displayHardwareShadow) { displayHardwareShadow_ = displayHardwareShadow; }
00052 
00053         bool getNoDamageBurn() { return noDamageBurn_; }
00054         void setNoDamageBurn(bool noDamageBurn) { noDamageBurn_ = noDamageBurn; }
00055 
00056         bool getNoCollision() { return noCollision_; }
00057         void setNoCollision(bool noCollision) { noCollision_ = noCollision; }
00058 
00059         bool getNoFalling() { return noFalling_; }
00060         void setNoFalling(bool noFalling) { noFalling_ = noFalling; }
00061 
00062         bool getNoFallingDamage() { return noFallingDamage_; }
00063         void setNoFallingDamage(bool noFalling) { noFallingDamage_ = noFalling; }
00064 
00065         TargetStateMovement *getMovement() { return movement_; }
00066         void setMovement(TargetStateMovement *movement) { movement_ = movement; }
00067 
00068         void setDriveOverToDestroy(bool d) { driveOverToDestroy_ = d; }
00069         bool getDriveOverToDestroy() { return driveOverToDestroy_; }
00070 
00071         void setFlattenDestroy(bool d) { flattenDestroy_ = d; }
00072         bool getFlattenDestroy() { return flattenDestroy_; }
00073 
00074     bool writeMessage(NetBuffer &buffer);
00075     bool readMessage(NetBufferReader &reader);
00076 
00077 protected:
00078         TankFalling *falling_;
00079         TargetStateMovement *movement_;
00080         bool displayHardwareShadow_;
00081         bool displayShadow_;
00082         bool displayDamage_;
00083         bool noDamageBurn_;
00084         bool noCollision_;
00085         bool noFalling_;
00086         bool noFallingDamage_;
00087         bool driveOverToDestroy_;
00088         bool flattenDestroy_;
00089 
00090 };
00091 
00092 #endif // __INCLUDE_TargetStateh_INCLUDE__

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