#include <target/TargetSpace.h>#include <target/TargetLife.h>#include <target/TargetShield.h>#include <target/TargetState.h>#include <weapons/Accessory.h>#include <weapons/ShieldRound.h>#include <weapons/ShieldSquare.h>#include <engine/ScorchedContext.h>#include <engine/ActionController.h>#include <common/OptionsScorched.h>#include <common/Logger.h>#include <GLEXT/GLState.h>#include <client/ScorchedClient.h>#include <landscapemap/LandscapeMaps.h>Go to the source code of this file.
Functions | |
| static void | drawBox (Vector &position, Vector &size) |
Definition at line 322 of file TargetSpace.cpp.
References GL_LINE_LOOP, glBegin(), glEnd(), glNormal3f(), glPopMatrix(), glPushMatrix(), glTranslatef(), and glVertex3f().
Referenced by TargetSpace::draw().
1.5.3