00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TargetShieldh_INCLUDE__) 00022 #define __INCLUDE_TargetShieldh_INCLUDE__ 00023 00024 #include <engine/ScorchedCollisionIds.h> 00025 #include <net/NetBuffer.h> 00026 00027 class Target; 00028 class Accessory; 00029 class ScorchedContext; 00030 class TargetShield 00031 { 00032 public: 00033 TargetShield(ScorchedContext &context, 00034 unsigned int playerId); 00035 virtual ~TargetShield(); 00036 00037 virtual void newGame(); 00038 void setTarget(Target *target) { target_ = target; } 00039 00040 Accessory *getCurrentShield() { return currentShield_; } 00041 void setCurrentShield(Accessory *sh); 00042 00043 fixed getShieldPower() { return power_; } 00044 fixed getShieldBoundingSize() { return boundingSize_; } 00045 void setShieldPower(fixed power); 00046 00047 // Serialize 00048 bool writeMessage(NetBuffer &buffer); 00049 bool readMessage(NetBufferReader &reader); 00050 00051 protected: 00052 Target *target_; 00053 ScorchedContext &context_; 00054 Accessory *currentShield_; 00055 fixed power_, boundingSize_; 00056 }; 00057 00058 #endif // __INCLUDE_TargetShieldh_INCLUDE__
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