TargetShield.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetShieldh_INCLUDE__)
00022 #define __INCLUDE_TargetShieldh_INCLUDE__
00023 
00024 #include <engine/ScorchedCollisionIds.h>
00025 #include <net/NetBuffer.h>
00026 
00027 class Target;
00028 class Accessory;
00029 class ScorchedContext;
00030 class TargetShield
00031 {
00032 public:
00033         TargetShield(ScorchedContext &context,
00034                 unsigned int playerId);
00035         virtual ~TargetShield();
00036 
00037         virtual void newGame();
00038         void setTarget(Target *target) { target_ = target; }
00039 
00040         Accessory *getCurrentShield() { return currentShield_; }
00041         void setCurrentShield(Accessory *sh);
00042 
00043         fixed getShieldPower() { return power_; }
00044         fixed getShieldBoundingSize() { return boundingSize_; }
00045         void setShieldPower(fixed power);
00046 
00047         // Serialize
00048     bool writeMessage(NetBuffer &buffer);
00049     bool readMessage(NetBufferReader &reader);
00050 
00051 protected:
00052         Target *target_;
00053         ScorchedContext &context_;
00054         Accessory *currentShield_;
00055         fixed power_, boundingSize_;
00056 };
00057 
00058 #endif // __INCLUDE_TargetShieldh_INCLUDE__

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