00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TargetRendererImplh_INCLUDE__) 00022 #define __INCLUDE_TargetRendererImplh_INCLUDE__ 00023 00024 #include <target/Target.h> 00025 #include <target/TargetRenderer.h> 00026 #include <common/Matrix16.h> 00027 00028 class TargetVisibilityPatch; 00029 class RenderObjectLists; 00030 class TargetRendererImpl : public TargetRenderer 00031 { 00032 public: 00033 TargetRendererImpl(Target *target); 00034 virtual ~TargetRendererImpl(); 00035 00036 // Interface 00037 virtual void drawParticle(float distance) = 0; 00038 virtual void simulate(float frameTime) = 0; 00039 virtual void moved(); 00040 00041 // Particles 00042 void setMakeParticle() { particleMade_ = false; } 00043 00044 // Highlight 00045 enum HighlightType 00046 { 00047 eNoHighlight, 00048 ePlayerHighlight, 00049 eOtherHighlight 00050 }; 00051 static void setHighlightType(HighlightType type) { highlightType_ = type; } 00052 void createParticle(); 00053 00054 protected: 00055 static HighlightType highlightType_; 00056 bool tree_, matrixCached_; 00057 Matrix16 cachedMatrix_; 00058 Target *target_; 00059 TargetVisibilityPatch *currentVisibilityPatch_; 00060 int patchEpoc_; 00061 bool particleMade_; 00062 00063 void drawShield(float shieldHit, float totalTime); 00064 void drawParachute(); 00065 00066 bool getVisible(); 00067 00068 float getTargetSize(); 00069 float getTargetFade(float distance, float size); 00070 void storeTarget2DPos(); 00071 00072 void setMovedPatch(TargetVisibilityPatch *newPatch); 00073 00074 double posX_, posY_, posZ_; 00075 }; 00076 00077 #endif // __INCLUDE_TargetRendererImplh_INCLUDE__
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