#include <tankgraph/TargetRendererImpl.h>#include <tankgraph/TargetParticleRenderer.h>#include <target/TargetShield.h>#include <target/TargetState.h>#include <target/TargetLife.h>#include <client/ScorchedClient.h>#include <graph/ParticleEngine.h>#include <graph/OptionsDisplay.h>#include <common/Defines.h>#include <sky/Hemisphere.h>#include <weapons/ShieldRound.h>#include <weapons/ShieldSquare.h>#include <weapons/Accessory.h>#include <actions/TankFalling.h>#include <GLEXT/GLState.h>#include <GLEXT/GLTexture.h>#include <image/ImageFactory.h>#include <GLEXT/GLViewPort.h>#include <GLEXT/GLCameraFrustum.h>#include <GLEXT/GLCamera.h>#include <land/VisibilityPatchGrid.h>Go to the source code of this file.
1.5.3