TargetRendererImplTarget.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_TargetRendererImplTargeth_INCLUDE__)
00022 #define __INCLUDE_TargetRendererImplTargeth_INCLUDE__
00023 
00024 #include <tankgraph/TargetRendererImpl.h>
00025 #include <graph/ModelRendererSimulator.h>
00026 #include <common/ModelID.h>
00027 #include <GLW/GLWTankTip.h>
00028 
00029 class TargetRendererImplTarget : 
00030         public TargetRendererImpl
00031 {
00032 public:
00033         TargetRendererImplTarget(Target *target, 
00034                 ModelID model, ModelID burntModel,
00035                 float scale, float color);
00036         virtual ~TargetRendererImplTarget();
00037 
00038         // TargetRendererImpl
00039         virtual void drawParticle(float distance);
00040         virtual void simulate(float frameTime);
00041 
00042         void render(float distance);
00043         void renderShadow(float distance);
00044         void render2D(float distance);
00045 
00046         // TargetRenderer
00047         virtual void shieldHit();
00048         virtual void fired();
00049         virtual void targetBurnt();
00050 
00051         GLWTargetTips &getTips() { return targetTips_; }
00052         ModelID &getModelId() { return modelId_; }
00053 
00054 protected:
00055         ModelID modelId_, burntModelId_;
00056         Target *target_;
00057         ModelRendererSimulator *modelRenderer_;
00058         ModelRendererSimulator *burntModelRenderer_;
00059         bool burnt_;
00060         float shieldHit_, totalTime_;
00061         float scale_, color_;
00062         GLWTargetTips targetTips_;
00063 };
00064 
00065 #endif // __INCLUDE_TargetRendererImplTargeth_INCLUDE__

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