00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TargetRendererImplTargeth_INCLUDE__) 00022 #define __INCLUDE_TargetRendererImplTargeth_INCLUDE__ 00023 00024 #include <tankgraph/TargetRendererImpl.h> 00025 #include <graph/ModelRendererSimulator.h> 00026 #include <common/ModelID.h> 00027 #include <GLW/GLWTankTip.h> 00028 00029 class TargetRendererImplTarget : 00030 public TargetRendererImpl 00031 { 00032 public: 00033 TargetRendererImplTarget(Target *target, 00034 ModelID model, ModelID burntModel, 00035 float scale, float color); 00036 virtual ~TargetRendererImplTarget(); 00037 00038 // TargetRendererImpl 00039 virtual void drawParticle(float distance); 00040 virtual void simulate(float frameTime); 00041 00042 void render(float distance); 00043 void renderShadow(float distance); 00044 void render2D(float distance); 00045 00046 // TargetRenderer 00047 virtual void shieldHit(); 00048 virtual void fired(); 00049 virtual void targetBurnt(); 00050 00051 GLWTargetTips &getTips() { return targetTips_; } 00052 ModelID &getModelId() { return modelId_; } 00053 00054 protected: 00055 ModelID modelId_, burntModelId_; 00056 Target *target_; 00057 ModelRendererSimulator *modelRenderer_; 00058 ModelRendererSimulator *burntModelRenderer_; 00059 bool burnt_; 00060 float shieldHit_, totalTime_; 00061 float scale_, color_; 00062 GLWTargetTips targetTips_; 00063 }; 00064 00065 #endif // __INCLUDE_TargetRendererImplTargeth_INCLUDE__
1.5.3