#include <tankgraph/TargetRendererImplTank.h>#include <tank/TankLib.h>#include <tank/TankContainer.h>#include <tank/TankModelStore.h>#include <tank/TankModelContainer.h>#include <tank/TankState.h>#include <tank/TankPosition.h>#include <tank/TankAvatar.h>#include <target/TargetLife.h>#include <target/TargetShield.h>#include <target/TargetState.h>#include <tankgraph/TankMesh.h>#include <tankgraph/TankMeshStore.h>#include <landscape/Landscape.h>#include <landscapemap/LandscapeMaps.h>#include <landscape/ShadowMap.h>#include <landscape/Smoke.h>#include <actions/TankFalling.h>#include <engine/ActionController.h>#include <client/ScorchedClient.h>#include <client/ClientState.h>#include <graph/OptionsDisplay.h>#include <graph/ModelRenderer.h>#include <common/Defines.h>#include <graph/ModelRendererStore.h>#include <graph/ModelRendererSimulator.h>#include <weapons/Shield.h>#include <weapons/Accessory.h>#include <dialogs/TutorialDialog.h>#include <GLEXT/GLCameraFrustum.h>#include <image/ImageFactory.h>#include <GLEXT/GLTexture.h>#include <GLW/GLWFont.h>Go to the source code of this file.
1.5.3