00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_TargetParticleRendererh_INCLUDE__) 00022 #define __INCLUDE_TargetParticleRendererh_INCLUDE__ 00023 00024 #include <graph/ParticleRenderer.h> 00025 #include <graph/Particle.h> 00026 00027 class TargetParticleUserData : public ParticleUserData 00028 { 00029 public: 00030 TargetParticleUserData(unsigned int playerId) : 00031 playerId_(playerId) 00032 { 00033 } 00034 virtual ~TargetParticleUserData() {} 00035 00036 unsigned int playerId_; 00037 }; 00038 00039 class TargetParticleRenderer : public ParticleRenderer 00040 { 00041 public: 00042 static TargetParticleRenderer *getInstance(); 00043 virtual void renderParticle(Particle &particle); 00044 virtual void simulateParticle(Particle &particle, float time); 00045 virtual void recycleParticle(Particle &particle); 00046 }; 00047 00048 #endif 00049
1.5.3